Infinite Studio Blog

The place to look for Business, Development and Content Updates
New Release – Infinite Studio 3.9.0

New Clouds, Thermal Modelling, Moon, and Drive Train This release contains a number of new features, improvements and general bug fixes. Updated Atmospheric Modelling The Atmosphere Model has been updated to support clouds: New cloud, wind & lunar configurations have been added. New aerosol layers have been added; boundary, tropospheric & stratospheric. As the Atmosphere Model has been completely…

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New Release – Infinite Studio 3.8.0 (UE 4.24.3)

This release contains a number of new features, improvements and general bug fixes. The base engine version was upgraded to 4.24.3 which brings with it a number of significant engine improvements and bug fixes. New & Improved Camera Modelling The Camera Model has been refactored with the following significant improvements: New and improved camera rendering…

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Content Update – New Models

Infinite Studio Game Artist and Animation Developer has designed and created many new models. Raechel Martin is our talented Game Art and Animation Developer, and since joining Consilium she has made some awesome models for us and our clients.  She has flexed her design muscles to create everything from planes, to tanks, to ships, to trees!…

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Development Update – Engine Upgrade and Major Code Refactoring

Infinite Studio team have implemented a plethora of updates in preparation for the 3.8.0 release. Engine Upgrade With the next release of Infinite Studio, the engine will be upgraded to Unreal Engine 4.24. This update includes some exciting improvements to Ray Tracing which will further enhance our particle systems. For a full breakdown of what that…

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Development Update – 2019 Review

The Infinite team have been very busy over the last many months, and the amount of work coming our way is not slowing down. The team has been continually working on the core Infinite Engine features and doing awesome! A huge thank you to the whole team for their efforts this year; Brian Du, Chad…

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Development Update – Spectral Materials in Niagara

Infinite now Utilising the Niagara Particle System The past few months we’ve been busy creating new things with the powerful Niagara Particle system. We’ve been adding plumes and smoke for both aircraft and ships, along with some vertically launched countermeasures. The final results look really impressive in action. Aircraft Plumes Aircraft plumes are easily addable…

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Happy Birthday Infinite Studio

One year ago, Consilium Technology announced the commercial release of Infinite Studio — cutting-edge software for real-time radiometrically credible simulation of imagery, across the visible and infra-red spectrum. Since the launch of Infinite Studio by the Minister of Defence at SCINDICATE 2018, our team has continued to improve the quality of existing capabilities, as well as expand to…

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Development Update – Atmospherics

Infinite Studio’s updated atmospheric model looks incredible. The latest improvements to Infinite Studio’s atmospheric modelling are truly breathtaking. I’ll go into some more of the details below, but first I’ll just let the following screenshots do some of the talking for me. The improvements are: Increased samples for azumith and elevation. This is especially important…

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Agreement Leads to Infinite Possibilities

State-of-the-art multi-spectral simulation software, developed by Defence Science and Technology (DST), has been licensed to Adelaide SME Consilium Technology to be marketed globally as Infinite Studio. Minister for Defence, the Hon Christopher Pyne MP, today announced the signing of the licensing agreement for the technology which will support virtual and constructive simulation activities for Defence and…

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Multi-band Electro-optical Defence Software Commercially Available

Consilium Technology is pleased to announce the commercial release of Infinite Studio, a cutting-edge software technology for real-time, radiometrically credible simulation of imagery across the visible and infra-red spectrum. Infinite Studio is built upon Unreal Engine and DST Group’s VIRSuite radiometric modelling technology, which has been designed to support a broad range of simulation environments,…

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