image New Release – Infinite Studio 4.0.0 (UE5.3)

New Release – Infinite Studio 4.1.0

What’s New

We are excited to announce a new release of Infinite Studio 4.1. This release contains many new features, improvements and general bug fixes.

  • New Hyperspectral Camera Component
  • New Dynamic Spec Material Expression Node
  • New Night Sky
  • New TDF Importer
  • Improvements and Optimisations to our Thermal Modelling Feature
  • New Spec Material Library Browser and Expanded Thermal Asset Library

Major Features

New Hyperspectral Camera Component

The Hyperspectral plugin is an experimental feature that allows users to configure a hyperspectral (multi-band) capture system.

A new non-real-time Hyperspectral Camera Component has been introduced, supporting a significantly higher number of sub-bands compared to the existing Spec Camera Capture, which is limited to three.

Hyperspectral rendering (multi-band output) provides the unique capability for sensors to look at objects using a vast portion of the electromagnetic spectrum at a given time. Hyperspectral rendering has many applications, from modelling remote sensing to input into AI deep learning models.

Dynamic Spec Material Expression Node

A new node has been introduced that enables dynamic changes to Spec Materials, temperature, and emission modes at runtime. This also allows for the creation of master materials.

Night Sky

With the introduction of the experimental Night Sky plugin, Infinite Studio now has improved night time scene generation capabilities.

This Night Sky plugin uses real world star catalogue data to introduce accurate positioning of stars in the sky based on the observers spatial and temporal state.

In combination with Infinite Studio’s high fidelity atmospheric scene generation, we are a step closer to replicating accurate night time optical scenes.

TDF Importer

The TDF importer is used to import .tdf files from ThermoAnalytics products into Unreal Engine. The importer generates a static mesh asset from the geometry contained in the file, along with materials that contain the temperature data. These assets are combined in an actor that allows the temperature to be displayed over time. The TDF importer is currently a prototype and is considered experimental.

Spec Material Browser

The Spec Material Browser is an editor tool for browsing Spec Material and Spec Emission assets. Users can filter the list of assets using a text filter, as well as metadata such as the spectral bounds that are covered by the asset. The Spec Material Browser also includes features to allow users to browse to the selected asset in the Content Browser, and drag and drop the asset into compatible inputs.

Improved Multi-Atmosphere Support for Thermal Modelling

The system can now generate thermal scene data for multiple atmospheric conditions without requiring separate Unreal maps.

Optimised Thermal Data Caching

The thermal system now detects when actors are added, removed, or moved in a level and flags any invalidated thermal data. Processing these changes is also more efficient, as only affected actors need to be recalculated.

Decoupled Thermal Modelling Assets

Thermal data properties are now independent of Spec Materials. New Spec Thermal Data Assets can be created separately, making them more flexible and reusable.

Expanded Thermal Asset Library

We’ve added a diverse range of Thermal Assets, including materials like wood, concrete, and dirt. Their properties are based on real-world thermal data provided by NASA.