Feature Packed, Infinite Potential
Radiometry
Real-time performance and realistic visualisation with consumer-grade hardware
Infinite Studio enhances Unreal Engine’s physically based rendering with an extensive spectral material library and MODTRAN atmosphere data.
Infinite Studio uses MODTRAN-derived parameters for atmospheric transmission, path radiance, and modelling volumetric clouds to ensure realistic outputs across many environmental conditions. Thermal emissions are modelled using spectral emissivities for materials, supporting quantitative in-band sensor evaluation rather than visual approximation.
Infinite Studio uses MODTRAN-derived parameters for atmospheric transmission, path radiance, and modelling volumetric clouds to ensure realistic outputs across many environmental conditions. Thermal emissions are modelled using spectral emissivities for materials, supporting quantitative in-band sensor evaluation rather than visual approximation.
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Camera and Sensor Modelling
Validated photonic sensor simulation following EMVA Standard 1288
Infinite Studio models the full sensor pipeline from scene radiance to output digital grey value.
Camera objects in Infinite Studio render multispectral scenes with customisable parameters for the lens, sensor, read-out circuitry and noise.
Infinite Studio includes additional features to enhance the accuracy of the simulation, such as zoom anti-aliasing preserves energy consistency for small or long-range targets while maintaining real-time performance.
Camera objects in Infinite Studio render multispectral scenes with customisable parameters for the lens, sensor, read-out circuitry and noise.
Infinite Studio includes additional features to enhance the accuracy of the simulation, such as zoom anti-aliasing preserves energy consistency for small or long-range targets while maintaining real-time performance.
External Control
Integration with third-party simulations and automation workflows
Infinite Studio connects to virtual and constructive simulations via a C++, Python, or Java API over TCP/IP. Core capabilities include simulation control, asset management, actor manipulation, and custom messaging. Distributed Interactive Simulation (DIS) interoperability enables distributed simulation integration.
Trajectory Spline Actors deliver powerful scripted 6-DOF motion, paired with integrated recording tools for seamless capture and analysis of actor and sensor data. Dynamic waypoint control, real-time environment configuration, and built-in machine learning tools enable automated target labelling and scalable camera data capture.
Trajectory Spline Actors deliver powerful scripted 6-DOF motion, paired with integrated recording tools for seamless capture and analysis of actor and sensor data. Dynamic waypoint control, real-time environment configuration, and built-in machine learning tools enable automated target labelling and scalable camera data capture.
Maritime-Based Physics
Real-time ocean and vessel dynamics with configurable environments
Infinite Studio models dynamic ocean surfaces, including thermal emissions, directional reflectance, and optional transmittance for submerged objects. Time-varying heightfields are generated using FFT-based wave spectra, responding to wind, fetch, and depth, with full user customisation and predefined Sea States.
Buoyancy and ship dynamics use finite element solutions to calculate forces and moments, conserving energy in collisions. Wake modelling includes high-fidelity volume-displaced wakes and high-performance turbulent and Kelvin wakes, enabling hundreds of simultaneous wakes in real time.
Buoyancy and ship dynamics use finite element solutions to calculate forces and moments, conserving energy in collisions. Wake modelling includes high-fidelity volume-displaced wakes and high-performance turbulent and Kelvin wakes, enabling hundreds of simultaneous wakes in real time.
Curved Earth
WGS84-based spherical Earth modelling
Infinite Studio implements an experimental spherical Earth model aligned to WGS84, enabling accurate large-area and long-range simulation scenarios.
We produce a dynamic fidelity replica of the Earth using terrain, satellite and OpenStreetMap data.
We produce a dynamic fidelity replica of the Earth using terrain, satellite and OpenStreetMap data.
Night Sky
Radiometrically accurate celestial rendering
Infinite Studio renders stars based on observer location, date, and time. Celestial positioning is calculated using astronomical models to ensure physical accuracy.
This supports night-scene simulation for low-light, infrared, and long-range systems where celestial context influences sensor performance and navigation behaviour.
This supports night-scene simulation for low-light, infrared, and long-range systems where celestial context influences sensor performance and navigation behaviour.













































