What’s New
This release contains a number of new features, improvements and general bug fixes.
New Curved Earth model
New Volumetric Clouds Placement Tool
New rendering of Direct View Lights
New AVI Image File Writer
New Runtime Licensing
Improvements to Floating License & Offline License Activations
Fixes for a number of crashes for Street Map, Thermal Modelling, Runtime Actor Spawning & Night Sky.
Major Features
Curved Earth (Experimental)
We are excited to launch Curved Earth, a new spherical Earth model based on the WGS84 reference ellipsoid, essential for simulation tools operating over large geographic areas. With a powerful tile‑based rendering system, Curved Earth delivers smooth, scalable visuals from global views to ground‑level detail. The Curved Earth is currently an experimental feature.
Choose the rendering style that fits your experience:
OpenStreetMap Mode (Default): Data‑driven land‑use rendering using OSM for clean, informative visuals.
Blue Marble Mode: Natural‑looking Satellite textures using NASA’s Blue Marble imagery for surface rendering.


Volumetric Clouds Placement Tool
Users can now interact with the cloud placement system and control parameters of the custom cloud volumes. The Volumetric Cloud Placement Actor will allow the creation and management of custom volumetric cloud regions within Infinite Studio 4.2.

Direct View Lights
We are introducing a breakthrough upgrade that enables our camera actors to capture radiance directly from light sources – not just the light reflected off surrounding objects. This leap delivers clearer, more accurate perception in challenging lighting environments.
Our enhanced imaging now detects:
Point Sources
Spherical emitters like LEDs or distant lamps, captured with true intensity.Spotlights
Streetlights, vehicle headlights, and other directional beams, preserved with their natural cone-shaped intensity profiles.Laser Sources
Highly focused beams with Gaussian profiles, captured with exceptional precision.
This capability dramatically improves visibility, reliability, and environmental understanding – especially in low light, high contrast, and illumination-heavy scenarios.

New AVI image file writer
We’ve expanded our Spec Writer line up – previously limited to BIN, PNG, and FITS – by adding full support for AVI Image File Writer. This new option lets you record simulations as smooth, shareable video files, making it easier to showcase results and walk through scenarios in visual format.
With AVI support, sharing your simulation story just became a whole lot simpler- and far more engaging.
Runtime Licensing
We are introducing a new runtime licensing system for deployed applications built on Infinite Studio. This system will permit end-user to execute (run) a packaged application via a runtime license key. For further information on runtime licensing please contact the support team.
Bug Fixes & Improvements
Floating & Offline Licenses – This release includes key enhancements to ensure smoother, more reliable license activation. We resolved an issue where floating license activations incorrectly set the end date to the activation date. Floating licenses now register correctly on activation. Additionally, offline license keys no longer trigger unnecessary online validation checks, eliminating activation errors for users working in offline environments.
Street Map – We fixed a crash that occurred when extremely large landscape sizes were used during the build process. The system now checks the total landscape size before initializing the elevation sampler – preventing long delays and unexpected failures. If the requested Size value is too large, the task now stops immediately and provides clear guidance on how to reduce the landscape dimensions for a successful build.
Thermal Modelling – We’ve improved the reliability of the Thermal Modelling system by adding full support for scenarios where the SpecAtmosphereActor has no assigned atmosphere. Clearing the Atmosphere field no longer causes unexpected crashes.
Spawning Actor – We’ve resolved an intermittent issue in the SpecMaterialComponent that could cause errors when spawning actors in a level. By adding more reliable checks to the component’s internal primitive caches, we’ve strengthened the system’s stability.
Night Sky – We’ve resolved a crash that occurred when configuring GPS and UTC time in the Night Sky plugin via Blueprints without an initial delay. This fix ensures creators can drop Night Sky‑based actors into their scenes and configure them, resulting in more stable night‑time rendering workflow.














































