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Development Update – Spectral Materials in Niagara

Infinite now Utilising the Niagara Particle System

The past few months we’ve been busy creating new things with the powerful Niagara Particle system.

We’ve been adding plumes and smoke for both aircraft and ships, along with some vertically launched countermeasures.

The final results look really impressive in action.

Aircraft Plumes

  • Aircraft plumes are easily addable to aircraft blueprints.
  • Spectral materials are based on real world emission curves gathered from research papers.
  • Plume properties are customisable, such as outlet radius and thrust power, which affect its visual appearance.
  • These values can be driven on the fly.
A screen capture from Infinite Studio in the Visible Spectrum of plumes attached to an aircraft.

Ship Plumes

  • Similarly modelled as per the aircraft plumes.
  • Spectral materials are based on real world emission and transmission curves gathered from research papers.
  • Plume effects can also be driven by ship thrust amounts.
A screen capture from Infinite Studio in the Visible Spectrum of plumes coming from the exhaust of a ship.

Countermeasures

  • Airburst and surface detonated countermeasures have been created for ships.
  • Generic visible and infra-red spectral materials.
  • Composed of multiple parts: smoke trails, ribbons and burning particles, each with customisable materials.
A screen recording from Infinite Studio in the Visible Spectrum showing the example countermeasure deployment.

We are constantly working towards making improvements in our spectral materials with particle systems as well as all of our other features. Keep an eye out for more of these Development Updates as we continue to add new features and assets to Infinite Studio!